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    Resident Evil Gamecube Game Cheats

    Other Cheats for Gamecube

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      Resident Evil

      Infinite grenade ammunition
      Equip the Grenade Launcher with any type of ammunition, then take Flame Rounds from an Item Box. Open the Item Box again and put the Flame Rounds back into it. On the Item Box Inventory screen, highlight the slot with the Flame Rounds and press A. The pointer will jump to the Grenade Launcher slot. Press A to get 456 Flame Rounds. Note: This can also be done with other types of grenade ammunition

      Retrieve your defensive knives
      After defending yourself against a Zombie with a dagger, blow off his head. The dagger should be back on the ground next to the corpse.

      Alternate Jill scenes
      When the game puts you and Barry in the dining room, wait until Barry sees the blood, then run back to the hall where Wesker is located. Wesker will tell you to " Investigate shots if heard". You will then be put back in the dining room. Try to go back in the hall and Barry will say "Cold feet already Jill? That's not like you.". When you try to walk to Barry, a alternate beginning sequence will appear.

      There is a different arrangement of scenes that happens from the usual when you start a new game as Jill. After the "Cold feet" comment as described above, you will resume control of Jill. Go up to the fireplace where Barry is located. The game go through as normal saying, "'It's blood, let's hope it's not Chris'. Investigate the room for clues while I look at this." Have Jill go by the left side of the dining table (towards the clock) and a new intermission sequence will start.

      Perspective, from side door
      (Door knob turns)
      Jill - "Who's there?"
      (Door slams open and a zombie comes through and sees Jill.)
      (Jill backs away as the zombie follows her,)
      Barry - "Hey you! Get away from Jill!" "This guy is crazy!"
      (Barry takes two shots and kills the zombie.)
      Barry - "What the hell is this thing?" (This is Jill's line when it is done the normal way)
      In the original PlayStation version of the game, this trick would make you able to take down zombies in three gunshots, but apparently it will not in the Gamecube version.

      Save kerosene
      If there is more than one zombie in a room and you plan on killing them, space yourself from them and kill one. Next, kill the second one so it falls directly on the one that was killed. Then, use your Kerosene. Both zombies will be burned. Note: This work on as many zombies you can possibly stack.

      Bonus option, costumes, and weapons
      Successfully complete the game in "Once Again" mode on the normal difficulty setting with a time less than five hours. This unlocks the "Real Survivor" option (item boxes do not transfer items to each other), the .40 Smith and Wesson gun with infinite ammunition (replaces the combat knife in a new game), and bonus costumes. Additionally, the aiming system will be manual. If the game was completed using Jill, the bonus costume will be her outfit from Resident Evil 3.

      Invisible Enemy option
      Successfully complete the game two times with Jill or Chris to unlock the "Invisible Enemy" option. All enemies will be transparent in this mode.

      One Dangerous Zombie option
      Successfully complete the game with both Jill and Chris once to unlock the "One Dangerous Zombie" option.

      Special Features option
      Successfully complete the game in "Invisible Enemy" mode with a time less than five hours to unlock a "Special Features" option that displays a message from the game developers and a gallery of pre-production costumes.

      Hidden Costumes
      Beat the game with either Chris or Jill to get the closet key. You will find it in your item box when you start a new game and you can use it to put on some sexy new costumes for Jill -- and to get some new duds for Chris at well.

      Real Survival Mode
      The hidden mode, Real Survival, is unlocked automatically when you beat the game with either Jill or Chris. Basically, it gets rid of the magical ability of the item box. So if you put an item into one item box, you can only take it out of the same one. No magical beaming. This makes the game a whole lot more difficult -- but also a lot more tedious.

      Rocket Launcher
      Remember the Rocket Launcher? To use this ultra-powerful weapon, you have to beat the game once with Chris or Jill in less than three hours. It's tough, but it can be done. Once you've completed the game (don't forget to save!), you can start a new one with the Rocket Launcher to really kick some zombie ass.

      Samurai Edge
      Beat the game with either Chris or Jill in less than five hours (total playtime) and you'll be able to use a powerful new weapon, the Samurai Edge.





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