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    Baldurs Gate PC Game Cheats

    Other Cheats for the PC

    All : A : B : C : D : E : F : G : H : I : J : K : L : M : N : O : P : Q : R : S : T : U : V : W : X : Y : Z


      Baldur's Gate

      Hex Cheats:
      Before you do this it is wise to back up your game :) Use a text editor to edit the "Baldur.ini" file in the game directory. Add the line "Cheats=1" under the "[Game Options]" heading. Begin game play and press [Ctrl] + [Tab] to display the console window. Type one of the following case-sensitive codes, press [Enter], then press [Ctrl] + [Tab] to close the console window and activate the corresponding cheat function.

      Effect Code:
      Get Main Quest Items Cheats:CriticalItems();
      Friendly Drizzt appears Cheats:DrizztDefends();
      Hostile Drizzt appears Cheats:DrizztAttacks();
      Get 10 friendly berserk chickens Cheats:TheGreatGonzo();
      Summon Cow scroll in inventory Cheats:CowKill();
      Reveal Map Cheats:ExploreArea();
      Add Scroll Of Stone To Flesh, 5 Potions Of Healing, and 5 Antidotes to inventory Cheats:FirstAid();
      Teleport to open location if stuck Cheats:Hans();
      Get 500 Gold Cheats:Midas();
      Create Items (see list below) CLUAConsole:CreateItem("AMUL01")
      CreateCreature (see list below) CLUAConsole:CreateCreature("")
      Create X (see list below) CLUAConsole:SetCurrentXP("")
      Cheat Keys(see list below) CLUAConsole:EnableCheatKeys()

      Cheat key list:
      Press one of the following keys after enabling the CLUAConsole:EnableCheatKeys() code.


      Jump to pointer [Ctrl] + J
      View final FMV sequence [Ctrl] + B
      Select FMV seqnece [Ctrl] + S
      Play selected FMV sequence [Ctrl] + A
      View game statistics [Ctrl] + D
      Turn around [Ctrl] + F

      Item name list:
      For example, CLUAConsole:CreateItem("AMUL01") will result in creating a Necklace of Missiles.


      Item Name:
      +1 CHR manual BOOK07
      +1 CON manual BOOK03
      +1 DEX manual BOOK05
      +1 INT manual BOOK06
      +1 STR manual BOOK04
      +1 WIS manual BOOK08
      Acid Arrow AROW04
      Agannazar's Scorcher SCRL1B
      Agni Mani Necklace AMUL06
      Amulet of Metaspell Influence (+1 2nd level spell) AMUL16
      Amulet of Protection +1 AMUL14
      Andar Gem MISC22
      Angel Skin Ring RING16
      Animate Dead SCRL2D
      Ankheg Plate Mail PLAT06
      Ankheg Shell MISC12
      Antidote POTN20
      Antidote POTN32
      Aquamarine Gem MISC33
      Armor SCRL67
      Arrow AROW01
      Arrow +1 AROW02
      Arrow +2 AROW11
      Arrow +2 (different graphic) AROW1A
      Arrow of Biting AROW05
      Arrow of Detonation AROW06
      Arrow of Fire AROW08
      Arrow of Ice AROW09
      Arrow of Piercing AROW10
      Arrow of Slaying AROW03
      Arrow or Dispelling AROW07
      Bandit Scalp MISC86
      Bastard Sword SW1H01
      Bastard Sword +1 SW1H02
      Bastard Sword +1, Shapeshifters SW1H03
      Battle Axe AX1H01
      Battle Axe +1 AX1H02
      Battle Axe +2 AX1H03
      Black Opal MISC38
      Blindness SCRL71
      Bloodstone Amulet AMUL13
      Bloodstone Gem MISC20
      Bloodstone Ring RING15
      Bluestone Necklace AMUL05
      Blur SCRL85
      Bolt BOLT01
      Bolt +1 BOLT02
      Bolt +2 BOLT06
      Bolt of Biting BOLT04
      Bolt of Lightning BOLT03
      Bolt of Polymorphing BOLT05
      Boo (GO FOR THE EYES BOO!) MISC84
      Boots of Avoidance BOOT04
      Boots of Grounding BOOT05
      Boots of Speed BOOT01
      Boots of Stealth BOOT02
      Boots of the North BOOT03
      Bottle of Wine MISC61
      Bowl of Water Elemental Control MISC53
      Bracers BRAC05
      Bracers of Archery BRAC04
      Bracers of Defense AC 6 BRAC03
      Bracers of Defense AC 7 BRAC02
      Bracers of Defense AC 8 BRAC01
      Broken Armor MISC58
      Broken Miscellaneous MISC59
      Broken Shield MISC57
      Broken Weapon MISC56
      Buckler SHLD08
      Buckler SHLD09
      Buckler SHLD10
      Bullet BULL01
      Bullet +1 BULL02
      Bullet +2 BULL03
      Burning Hands SCRL68
      Chainmail CHAN01
      Chainmail +1 CHAN02
      Chainmail +2 CHAN03
      Charm Person SCRL69
      Chew Toy MISC63
      Child's Body MISC54
      Chill Touch SCRL82
      Chromatic Orb SCRL83
      Chrysoberyl Gem MISC30
      Clairvoyance SCRL1D
      Cloak of Balduran CLCK05
      Cloak of Displacement CLCK03
      Cloak of Non-Detection CLCK06
      Cloak of Protection +1 CLCK01
      Cloak of Protection +2 CLCK02
      Cloak of the Wolf CLCK04
      Cloudkill SCRL2E
      Club BLUN01
      Color Spray SCRL70
      Composite Long Bow BOW01
      Composite Long Bow +1 BOW02
      Cone of Cold SCRL2F
      Confusion SCRL1U
      Contaminated Iron MISC87
      Cure Critical Wounds SCRL61
      Cure Serious Wounds SCRL56
      Cursed Scroll of Stupidity SCRL18
      Cursed Scroll of Weakness SCRL10
      Dagger DAGG01
      Dagger +1 DAGG02
      Dagger +2 DAGG03
      Dagger +2, Longtooth DAGG04
      Dart DART01
      Dart +1 DART02
      Dart of Stunning DART03
      Dart of Wounding DART04
      Dead Cat MISC62
      Delorna's Statue MISC70
      Detect Evil SCRL86
      Detect Invisibility SCRL87
      Diamond MISC42
      Dimension Door SCRL1V
      Dire Charm SCRL1S
      Dispel Magic SCRL1E
      Duke Eltan's Body MISC55
      Eagle Bow BOW08
      Elixir of Health POTN17
      Emerald MISC43
      Female Body MISC79
      Fire Agate Gem MISC16
      Fire Opal Ring RING18
      Fireball SCRL1G
      Flail BLUN02
      Flail +1 BLUN03
      Flame Arrow SCRL1F
      Flame Strike SCRL62
      Flamedance Ring RING17
      Free Action SCRL58
      Friends SCRL72
      Full Plate Mail PLAT04
      Full Plate Mail +1 PLAT05
      Garnet Gem MISC34
      Gauntlets of Dexterity BRAC07
      Gauntlets of Fumbling BRAC08
      Gauntlets of Ogre Power BRAC06
      Gauntlets of Weapon Expertise BRAC10
      Gauntlets of Weapon Skill BRAC09
      Ghost Armor SCRL1T
      Ghoul Touch SCRL1C
      Girdle BELT01
      Girdle of Bluntness BELT03
      Girdle of Piercing BELT04
      Girdle of Sex Change BELT05
      Gold Necklace AMUL10
      Gold Piece MISC07
      Gold Ring RING10
      Golden Girdle BELT02
      Golden Pantaloons MISC47
      Grease SCRL66
      Greenstone Ring RING14
      Halberd HALB01
      Halberd +1 HALB02
      Halberd +2 HALB03
      Haste SCRL1H
      Heavy Crossbow XBOW01
      Heavy Crossbow +1 XBOW02
      Heavy Crossbow of Accuracy XBOW03
      Helm of Balduran HELM07
      Helm of Charm Protection HELM06
      Helm of Defense HELM04
      Helm of Glory HELM03
      Helm of Infravision HELM05
      Helm of Opposite Alignment HELM02
      Helmet HELM01
      Helshara's Artifact Fragment MISC69
      Hold Person SCRL1I
      Horn Coral Gem MISC35
      Horror SCRL89
      Identify SCRL75
      Idol MISC48
      Improved Invisibility SCRL1Y
      Infravision SCRL76
      Invisibility SCRL90
      Iol Gem MISC26
      Jade Ring RING13
      Jasper Gem MISC23
      Key to River Plug MISC83
      Kings Tears MISC44
      Knock SCRL91
      Know Alignment SCRL92
      Laeral's Tear Necklace (3000 gp) AMUL12
      Large Shield SHLD05
      Large Shield SHLD15
      Large Shield SHLD16
      Large Shield +1 SHLD06
      Large Shield +1, +4 vs Missiles SHLD07
      Larloch's Minor Drain SCRL84
      Leather Armor LEAT01
      Leather Armor +1 LEAT02
      Leather Armor +2 LEAT03
      Letter SCRL2I
      Letter SCRL2J
      Letter SCRL3D
      Light Crossbow XBOW04
      Light Crossbow +1 XBOW05
      Light Crossbow of Speed XBOW06
      Lightning Bolt SCRL1K
      Lock of Nymph's Hair MISC51
      Long Bow BOW03
      Long Bow +1 BOW04
      Long Bow of Marksmanship BOW07
      Long Sword SW1H04
      Long Sword +1 SW1H05
      Long Sword +2 SW1H06
      Luck SCRL93
      Lynx Eye Gem MISC17
      Mace BLUN04
      Mace +1 BLUN05
      Magic Missile SCRL77
      Magical Book BOOK01
      Male Body MISC80
      Medium Shield SHLD03
      Medium Shield SHLD13
      Medium Shield SHLD14
      Medium Shield +1 SHLD04
      Melf's Acid Arrow SCRL95
      Melicamp the Chicken MISC49
      Minor Globe of Invulnerability SCRL1Z
      Mirror Image SCRL96
      Mithril Chain Mail +4 CHAN06
      Monster Summoning I SCRL1L
      Monster Summoning II SCRL2A
      Monster Summoning III SCRL2G
      Moonbar Gem MISC40
      Moonblade SW1H13
      Moonstone Gem MISC27
      Morning Star BLUN06
      Morning Star +1 BLUN07
      Mulahey's Holy Symbol MISC85
      Necklace AMUL02
      Necklace of Missiles AMUL01
      Neutralize Poison SCRL59
      Non-Detection SCRL1M
      Normal Book BOOK09
      Nymph Cloak CLCK07
      Oil of Firey Burning POTN13
      Oil of Speed POTN14
      Oil of Speed POTN23
      Onyx Ring RING12
      Pearl MISC36
      Pearl Necklace AMUL11
      Plate Mail +1 PLAT02
      Plate Mail Armor PLAT01
      Potion of Absorption POTN18
      Potion of Agility POTN19
      Potion of Clarity POTN21
      Potion of Cloud Giant Strength POTN06
      Potion of Cold Resistance POTN22
      Potion of Defense POTN24
      Potion of Explosions POTN26
      Potion of Fire Giant Strength POTN05
      Potion of Fire Resistance POTN02
      Potion of Firebreath POTN27
      Potion of Fortitude POTN28
      Potion of Freedom POTN45
      Potion of Frost Giant Strength POTN04
      Potion of Genius POTN29
      Potion of Healing POTN08
      Potion of Healing POTN25
      Potion of Heroism POTN09
      Potion of Hill Giant Strength POTN03
      Potion of Infravision POTN30
      Potion of Insight POTN43
      Potion of Insulation POTN31
      Potion of Invisibility POTN10
      Potion of Invulnerability POTN11
      Potion of Invulnerability POTN40
      Potion of Magic Blocking POTN33
      Potion of Magic Protection POTN34
      Potion of Magic Shielding POTN35
      Potion of Master Thievery POTN36
      Potion of Mind Focusing POTN37
      Potion of Mirrored Eyes POTN38
      Potion of Perception POTN39
      Potion of Power POTN41
      Potion of Regeneration POTN42
      Potion of Stone Form POTN46
      Potion of Stone Giant Strength POTN12
      Potion of Storm Giant Strength POTN07
      Potion of Strength POTN44
      Protection from Acid SCRL03
      Protection from Cold SCRL04
      Protection from Electricity SCRL05
      Protection from Evil SCRL78
      Protection from Fire SCRL06
      Protection from Magic SCRL07
      Protection from Normal Missiles SCRL1N
      Protection from Petrification SCRL15
      Protection from Petrification SCRL73
      Protection from Poison SCRL08
      Protection from Undead SCRL09
      Quarterstaff STAF01
      Quarterstaff +1 STAF02
      Rabbit's Foot MISC88
      Rainbow Obsidian Necklace AMUL07
      Raise Dead SCRL63
      Red Potion POTN15
      Resist Fear SCRL94
      Ring RING01
      Ring of Animal Friendship RING03
      Ring of Clumsiness RING04
      Ring of Energy RING20
      Ring of Fire Resistance RING02
      Ring of Folly RING23
      Ring of Free Action RING09
      Ring of Holiness RING22
      Ring of Infravision RING21
      Ring of Invisibility RING05
      Ring of Protection +1 RING06
      Ring of Protection +2 RING07
      Ring of Wizardry RING08
      Robe of Electrical Resistance CLCK11
      Robe of Fire Resistance CLCK10
      Robe of Cold Resistance CLCK09
      Rogue Stone MISC45
      Ruby Ring RING19
      Samuel (body) MISC13
      Scimitar +3, Frostbrand SW1H15
      Shadow Armor LEAT08
      Shadow Door SCRL2H
      Shandon Gem MISC32
      Shield SCRL79
      Shield Amulet AMUL15
      Shocking Grasp SCRL80
      Short Bow BOW05
      Short Bow +1 BOW06
      Short Sword SW1H07
      Short Sword +1 SW1H08
      Short Sword +2 SW1H09
      Short Sword of Backstabbing SW1H10
      Silver Necklace AMUL09
      Silver Ring RING11
      Skull MISC50
      Skull Trap SCRL1P
      Skydrop Gem MISC21
      Sleep SCRL81
      Sling SLNG01
      Sling +1 SLNG02
      Slow SCRL1O
      Small Shield SHLD01
      Small Shield SHLD11
      Small Shield SHLD12
      Small Shield +1 SHLD02
      Spear SPER01
      Spear +1 SPER02
      Spear +3, Backbiter SPER03
      Spell Book BOOK02
      Spell Scroll SCRL02
      Sphene Gem MISC37
      Spider Body MISC60
      Spider's Bane SW2H06
      Splint Mail CHAN04
      Splint Mail +1 CHAN05
      Star Diopside Gem MISC31
      Star Saphire(sic) MISC41
      Stinking Cloud SCRL97
      Strength SCRL98
      Studded Leather Armor LEAT04
      Studded Leather Armor +1 LEAT05
      Studded Leather Armor +2 LEAT07
      Studded Leather Armor +2, missile attraction LEAT06
      Studded Necklace with Zios Gems AMUL04
      Sunstone Gem MISC18
      Tchazar Gem MISC24
      Telescope MISC64
      The Candle MISC74
      The Claw of Kazgaroth MISC72
      The Horn of Kazgaroth MISC73
      Throwing Axe AX1H04
      Throwing Axe +2 AX1H05
      Throwing Dagger DAGG05
      Tiger Cowrie Shell Necklace AMUL08
      Turquoise Gem MISC19
      Two Handed Sword SW2H01
      Two Handed Sword +1 SW2H02
      Two Handed Sword, Berserking SW2H03
      Vampiric Touch SCRL1Q
      Violet Potion POTN16
      Wand of Fear WAND02
      Wand of Fire WAND05
      Wand of Frost WAND06
      Wand of Lightning WAND07
      Wand of Magic Missiles WAND03
      Wand of Monster Summoning WAND10
      Wand of Paralyzation WAND04
      Wand of Polymorphing WAND09
      Wand of Sleep WAND08
      Wand of the Heavens WAND11
      War Hammer HAMM01
      War Hammer +1 HAMM02
      War hammer +2 HAMM03
      Water Opal MISC39
      Waterstar Gem MISC28
      Web SCRL99
      Winter Wolf Pelt MISC01
      Wraith Form SCRL1R
      Wyvern Head MISC52
      Ziose Gem MISC29
      Zircon Gem MISC25

      --------------------------------------------------------------------------------

      Creature and NPC name examples:
      The name that is entered in CLUAConsole:CreateCreature("") must be six characters or less. If the desired character has a name longer than that, only enter the first six letters. Some examples include:


      Gibberling CLUAConsole:CreateCreature("Ray")
      Khalid CLUAConsole:CreateCreature("Khalid")
      Jaheira CLUAConsole:CreateCreature("Jaheir")
      Noober CLUAConsole:CreateCreature("Noober")
      Rufie CLUAConsole:CreateCreature("Rufie")
      Flaming Fist Mercenary CLUAConsole:CreateCreature("Flame")
      Angelo CLUAConsole:CreateCreature("Angelo")
      Guard CLUAConsole:CreateCreature("Guard")
      Ogre Mage CLUAConsole:CreateCreature("Droth")
      Flaming Fist wizard CLUAConsole:CreateCreature("Flamwiz")
      Dilos CLUAConsole:CreateCreature("Flma13")
      Drizzt CLUAConsole:CreateCreature("Drizzt")
      Elminster CLUAConsole:CreateCreature("Elmins")

      Movies:
      Go to the Baldur.ini file under "[Movies]" and add the lines below.


      Beregost=1
      Introduction=1
      Baldur's Gate=1


      Cow Dungeon:
      After using the Summon Cow Scroll above, click on the cow several times to go to a hidden cow dungeon

      Hidden Ring Of Wizardy:
      Press L to see current X,Y coordinates for your mouse cursor. Go to x-2546, y-3507 on the Friendly Arms Inn Map to get a Ring of Wizardry which doubles 1st level spells

      Big money:
      Press CTRL+Tab Then type CLUAConsole:AddGold("***")the stars just mean any number ex ("999999999")
      Info submitted byRicky (ricky.layes@home.com) on Thursday, August 19, 1999 at 18:26:34


      Quick Cash:
      First put potions in all of your quick item slots.Now switch to the inventory screen and replace the rightmost potion with a gem. Now return to the adventure screen. Notice the picture of the potion you replaced with a gem still looks like a potion. Click it multiple times and return to the inventory screen. The number of gems should change from 1 to no number at all. Switch back to adventure screen and repeat the process...now you should have 65,000 gems.

      Quick Level Gain and Easy Money:
      When starting the game in the Town of Candlekeep do all the "Quests" (errands for guards, and other characters). That means anything that gives experience. Once you have done this go to the Character Screen and export your character. End the game and start a new game and import character. This allows you to start the game with the amount of experience that you had gained. Repeat until satisfied. If you started game as thief or strong warrior and thief has high enough lockpicking skills. You may bust or unlock a chest in the starting Inn on the second floor, that contains a gem that is worth 1,000 gold pieces. --submitted by fanatic

      Combat trick for low level party:
      This tactic requires two clerics/druids to be effective. One cleric heads into a zone you know has a pack of monsters, after casting sanctuary on himself. The monters cannot harm him, but they all focus on him. Next the Druid drops an entangle on the pack of monsters. Then the party opens up with missle fire and kills the helpless creatures. This will not work against enemies that have ranged attacks, but it helped our first level party kill packs of wolves & spiders with no trouble. --submitted by morehtml@hotmail.com

      Getting the most out of your Bard:
      Equip your Bard with a bow. When you enter combat start attacking a foe. After the first arrow fires click on Bardsong. Your Bard should keep shotting at the current target until it dies, plus you get the advantage of the song. You will need to manually pick a target after the first monster drops, and start the song over as well. --submitted by morehtml@hotmail.com

      Thief Spotting to help low level party:
      Here is a strategy that I have been using to help my 1st level party handle some pretty tough encounters... Have a thief with high Stealth "spot" for your party (my thief scouts everywhere finding enemies before the rest of my party shows up). How do you get high stealth? Well, you could dump all your starting points into it OR there is some boots available early on that pump it up 35%, so getting a 70-80% stealth with a 1st level character is easy.

      Anyway, make sure your fighters can use bows or crossbows. Your Stealthy thief can walk in range of enemies to spot them, and your other party members will engage the enemy with missiles 1 or 2 spaces OUTSIDE of the monsters visible range, thereby the monster will **usually** just stand there and get pummelled till he dies.

      Try it, it works. My band of 1st level character destroyed Bassilus' party without a single casualty in this manner (heheh, took a couple tries tho :) Hope this helps.

      How to handle ranged attacks:
      For those (extremely irritating) encounters with ranged attack foes (of any variety, but mostly black talon elite, ankheg, kobold commandoes), try keeping one character equipped with all of your anti-ranged attack eq (e.g. girdle of piercing defense, those boots you can pick up, large shield, etc...). You can get this character to something like -12 against ranged (even better against arrows). Have this character engage the enemies by him/herself. The enemies will concentrate fire on this person (to little effect) leaving you to bring in the rest of the party to clean up....

      ...or, just use a couple fireballs...

      p.s. I have found wands of monster summoning to be about the most
      helpful items in the game...

      Where to Find Characters to join in the Group:
      You can Find Two adventures right in the Start after Gorion gets killed. They are a thief and a Mage on the Eastern edge of the map, (This is after the Thief from Candle keep Joins) They Insist that you take them to Nashkel, However if you have the Spell Detect Evil you will find that they are both Evil Characters. After they Join go to the Friendly Arms Inn, there you have a Fighter/Druid, and a Regular Fighter, the Druid/Fighter is a must do to the Entangle Spell, and Cure Light Wounds. Then Journey South to Nashkel, in the Middle of the Town there is a 2nd level Ranger for Service, he has the Wonder Hamster Boo with him :), there is also another 2nd level Ranger off to the western map from Bergeth, but you can only find him at night.... After you descend into the Mines, and Kill the Head Hancho
      at the Bottom level, there is a Second level Magic user for Service, and he has a very nifty Sword also. (this Magic User can use only this Special Sword, but its nice because he has something else to fight with). As you can tell there is more than 6 people I have mentioned, it's up to you to mix and Match, The two in the Beginning are useless... and Die easily, I just disgarded them after that to make room for others. Here is a list of my Party

      Sneak - Level 3 Paladin
      Thief - Level 3 (This is the Girl who joins in the beginning, she
      works best with a Bow)
      Fighter/Druid - Level 2 (I give her a +1 Sling.)
      Fighter - Level 3 (Good for a Sword and Shield)
      Ranger - Level 3 ( excellent with a bow)
      Magic User - Level 2 (With his Special Sword)

      After moving up levels, My Paladin has gotten the ability to cast Cure
      light Wounds Twice, therefore I have to Healers, Also Cure Poison Is a
      MUST! If somone gets poisoned then you can't rest, because they Die! You need that Spell or Potion! Until you have it, don't go near Giant Spiders or Ghouls

      Hope this Helps

      Silence 15' Radius's Usefulness

      I'm sure most parties are attacked/annoyed/agrivated when they meet an ogre mage or wizard and you can't beat it. If you have a cleric who can cast silence, 15' radius, HAVE THEM LEARN IT. It will prevent mages of ANY type from casting spells until the spell wears off. Very useful spell.


      Big Money:
      NOTE: This Code Reported Incorrect If you Know the Correct Code Submit it If this code Works/Doesnt work for you please Let Us Know!

      Try this to get some serious spending cash.
      In inventory, put a potion in each of your quick item slots. Then, replace one of the potions with a gem, preferably your most valuable one. Go out to the game, select that character and you should still see the potion in your quick item slot instead of the gem. Click quickly and repeatedly on the slot with the "bogus" potion. Do this for about 2-3 minutes (I'm not sure how long it takes, but I believe that clicking very quickly is the key) and the go back to your inventory. If the gem no longer has a number by it move the cursor over it, and it should now show 65,535(FFFF) gems. Depending on the value, I've gotten as much as 12 MILLION gold from the sale of this treasure.
      This Info submitted by Beaner on Sunday, March 28, 1999 at 17:16:41

      Quick cash or equipment:
      When you first start, you have access to magical weapons right at the begining. First go to the training room. The mage there will summon some allies and monsters. Kill all the monsters and steal your allies equipment. Export your guy before leaving the room and then restart. You should get some healing potions a wand of the heavens, wand of magic missles, +1 shield and some other items.
      Info submitted by
      The Black Wolf on Friday, March 5, 1999 at 02:38:41


      Character selection logic:
      For your main character starting the game as anything but a human
      fighter class is a waste of time. Here is my logic ( I have been playing/ DMing DnD for 12 years) In the end of the game the most powerful classes are spell casters, but in the beginning they are by far the weakest. So since you "lose" the game if you main guy dies you want to have him be some thing that can take some hits, best for that is a straight fighter type since they dont split hps like a multi class and can wear some heavy armor. Once you get to the point in the game where your party is all 3rd lvl + you can start to think about changing your main guys class to one of the spellcasting classes. This works out well
      for you for alot of reasons. First your main guy now will have a ton
      more hps then he should for being a mage or cleric, at this point you
      will be fighting stuff that gives more exp so you will gain back those
      lower lvls very fast, and once you pass your old fighter lvl you will be
      a mage that can really do some good damage in combat with a weapon if they have too. To do this think ahead and make sure that you have
      either good Int or Wis when you make your guy so you are ready when the time comes to change. --submitted by morehtml@hotmail.com

      Combat Tips for Tougher Battles:
      I've found that the more creatures working on your side, the better your chance of winning the battles. This is becuase the tougher critters are less likely to target you if they have a dozen others breathing down their necks. To achieve this, have at least one cleric who memorizes nothing but animate deads. Also, have at least one mage with a wand of summoning creatures. For traveling in the outdoors, I camp immediately after entering a new area, and upon waking, cast all the animate dead spells I have (3 at the moment), which yields me an army of 18 skeletons. Late in Chapters 4 and 5, however there are some tough indoor battles. Again, rest before you go inside to refresh your spells. Creatures won't follow you through doorways, so you will have to cast them right when you enter. In combat situations, have the cleric and the mage (equipped with the wand of summoning) aim their first spells directly in front of any enemy archer, mage, or cleric to distract the damage. Repeat this immediately until all the enemies are surrounded,
      and pull them back. Finally, you can have your fighters/thieves equipped
      with bows starting picking off the enemies one by one while the
      skeletons/wolves/hobgoblins/knolls nibble at their heels.

      Character Addition to your party/ Higher levels quicker:
      The characters join up with you about 1 level above your current level. We all know that party experience is terrible, so here's how I beat the system. Start out as a fighter. Kill smaller things until you reach level 2. Save your game at the friendly arm inn. Go to the cleric. Attack her until you manage to kill her without her releasing a spell, or until you survive. Then go to the main inn keeper. Kill him. Together they're worth 2,000 exp (enough to go to level 3). Then go hunt Ankeg at the farm just below Baldur's Gate. Try doing this with the Paladin. The skulls are worth 500 a piece to your group at the town starting with a B which is below the beginning town(bad with names). Go to the armorer and drop all of them on the ground. Pick one up and sell it. Repeat until all sold. Go hunt more Ankheg(sp). They give 499 exp and 500 gold. When you've managed to gain a couple levels(I was level 4) Export your character. Then quit out, begin a new game, and import your old character w/out the bad rep for killing the innkeeper/cleric.

      Second-Your not done yet. Go kill all the guards in the first town. (You should be able to by now). Take their armor and place it on the ground in one location. You should get 10 or more Plate. When they're all piled up, pick them all up. Export your character. Quit out, import, begin again with all the armor. Take as many trips as it takes getting all the armor into the square next to the inn keeper(you have too, that armor's too heavy to move all at once.) And then pick it all up. Sell it all at once to the inn keeper(or else the value will go from 300 to 120). Next go spend that money on healing potions. Both the blue ones and the more expensive purple ones at the healer(get all 15 blue ones, you can stack them in your inventory at 5 each). Repeat killing of all the guards for their armor. (DO NOT KEEP MONEY IT DOES NOT EXPORT with YOU!!!)

      Third/Final- Repeat selling process once you've started over again.(Now with healing potions, money and more exp) Now go to the healer and donate 200. Then donate 300, three times. Then 400 then 500. You will get 18 popularity which will help you to get things cheaper( and after a few basic quests, one in the friendly arm retrieving a ring, you will get heroic rating (20) and things will be much CHEAPER to buy) and you should still have 1200 gold +.

      The main thing is getting to level 3 so you can effectively kill the guards. Save all your money and sell everything on the first part of this so you can have the black smith make you Ankheg armor (25 lbs., AC 1). To have him do this, after you have 4000 gold(8 ankhegs :-) ), tell him you do not wish to sell him the skull right now, but he's the one you'll go to if you change your mind. He'll offer to make the armor. You have to putz around for about 5-10 days (arg!) but then you get awesome armor.

      You can win the last battle without a scratch.

      In order to do this, you need:

      1. A thief with shadow armor, high stealth, and boots of speed
      2. 2 mages, each with wands of fire, and plenty of summon monsters
      spells and 1 haste memorized
      3. 2-3 decent fighters/paladins/rangers
      4. potions of giant strength (any variety is fine)

      basically when you enter the citadel of Bhaal, save the game. Then have
      the thief hide in shadows walk up to Sarevok without setting off the
      traps, most of which are on the skull image on the floor. Since the
      enemies cannot see you, they will not attack. at this point, have one of
      your spell casters cast a fireball right at the steps in front of
      Sarevok. this should draw out one of the mages...make sure you only draw out one mage, who will teleport really close to your party. At this
      point, have everyone but the thief attack the mage before he sets off a
      fireball. Killing him should be very easy. Then (your theif is still
      spotting for your party) have your mages cast fireballs continuously at
      the steps in front of Sarevok. Although Sarevok will take no damage, the Ogre and other mage will slowly take damage (like up to 100). You should expend 2 wands of fire doing this, but it doesnt matter since it is the final battle. If the mage and ogre are still alive, have your mage cast
      a summon monsters within visual range of Sarevok Immediately have the monsters attack Sarevok. This is the funny part because the mage and ogre will show themselves even though they have like 10 hit points now. The dumb mage will cast a huge fireball right at the summoned monsters and kill all the summoned monsters, kill himself, and kill the ogre. Now have your thief come back to the party (who should always remain at the citadel's entrance, and save the game. Killing Sarevok requires brute force because he is magic resistant. Haste every one. Have your fighters drink the potions of giant strength. Have your thief walk within visual range of him, and start shooting arrows at him. He will follow the thief, so you should lure sarevok within visual range of the party. Then have your mages cast summon monsters right in front fo sarevok. He will begin killing the monsters like crazy (1 hit = 1 kill) but while he is distracted you can continue plinking him with the thief and mages while your hasted, giant strength fighters walk up and cut him to ribbons.

      Stop those pesky Basilisks:
      Cast Animated dead to have some skeletons come to your aid. They stay around for 8 game hours and you can command them just like your normal characters. Send a scout (either hidden in shadows or invisible) to find the basilisks. Have the skeletons attack the Basilisks as they are not affected by the flesh to stone attack (hehe they have no flesh you see). While the basilisks are fighting the skeletons move you team in and whack them with missiles.

      As they last 8 hours, you can scout a whole map area. You get one skeleton per level of caster.

      PS This strategy works with wyverns and other tough creatures too!

      pesky sirines:
      Send one character in preferably a fighter of some sort. But leave the
      rest of your group well out of visual range. The Sirene will try to dire charm your fighter, but since the rest of your group is out of visual range of your fighter he will just sit there. when the spell wear's off the sirine will cast it again, (by this time their invisibility spell will have worn off as well, and they can only cast it once). When they run out of Dire charms ( I think it is 2 spells per creature) then bring in the rest of the party to help with the slaughter.

      Thief / Mage teamwork:
      Use your thief scout to spot the enemy. Then use the Mage to cast Web at the end of his visible sight before the enemy sees you. Then go to the edge of the web area and pelt them with bows. also works with any area affect spells as fireball and entangle. The thief NPC also does well with with the boots of speed checking out new areas, cities, or those pesky mines and sewers.

      Combat trick for dealing with many creatures:
      Some of the battles in baldur's gate are really hard. If your fighting
      lot's of bosses that are inside a room you can pop in with a few archers
      and mages,kill a boss with range attacks and pop back down the stairs or back out the door before the rest realize what hit'em.Another trick is with high level mages.Once you get minor globe of invulnerability you can create some really cool effects.Especially on humaniod bosses.My favorite is Stinking Cloud the bosses from off screen then put globe on a wade into the cloud.Next pop off 3 fireballs at your feet severely injuring if not killing anyone in the area.Any survivors should fall very easily.

      Mages are the way:
      Well, Unlike Robert bartelt I feel that mages are the best choice for a
      Character. Imoen,The Thief that joins you at the very beginning, is a
      excellent bow shot. Going to the bottom of the first screen you start on
      ( not candlekeep) you find the evil guys that protect you even more and
      you don't have to go to Naskel at all, you just have to agree so they
      will join. Take the spell blindness and you can beat any human mages and fighters because they can't see you, and take Larloch's minor drain to give you a ranged attack that additionally gives you more hit points
      temporarily and leaves you back at full if you were hurt before you cast
      it. I never used a healing potion and I now have a much more well
      rounded party. The first magical weapons you receive is a
      Quarterstaff(mage) and you have 4 fighter/thief types to do the grunt
      work for you while you stand back casting magic missles and Identifying
      all the items you find. the mage is the only character type missing from
      the party once you get rid of the evil guys. Additionally when the going
      really gets tough later on you'll wish you could save VS spell and wand
      and such a little easier. Oh, and the fireballs are kinda nice too.

      To gain good equipment, get rid of the evils, and go up a level right
      away, you just go east one screen and then go to the NE corner of that
      screen and go east to the Larwood screen. Almost right away you fight a lone bandit or two that go down quick and have Leather, a long sword, and bow&arrows. go east to the druid mount and let the evils stand up front during the first attack and you hang back. Let them die so that the exp is split just between you and Imoen. Now have the Oil o speed ready and confront the Shadow druid, drink down the oil and run around doing ranged attack( magic missile wand for the mages) and keep Imoen at a distance firing her bow at normal speed. No. 2 dies and you've goten a total of 2,000 exp just for those two druids. You will lose no rep and if you didn't run right over to the screen you should have them both up a level. now go to the Inn and blind the Mirror image mage and let the guards kill him. You are now second level and you grap your other two party members and start on your way.


      Algernons cloak:
      To get a robe that increases your charisma and will give you a breath weapon that gives you control of the spells target, go to the inn at bergost where tazok is staying. there will be a fat man in the room across the hall from him named algernon, or he will be wandering around. Take imoen up there save the game and pick pocket from algernon, hopefully her pick pocket is good enough but once you get it, have it identified and you can recruit any man, beast, critter, or monster good or evil on the spot.

      Infinite money, exp, and items:
      First, start a multiplayer game. You don't have to play with someone else, but this cheat only works in multiplayer. Create two (2) or more characters. Start the game and play until you have an item you want more of. Give that item to one of your characters and export them. Then give the item to your other character and export them. Save and then load the game. on the screen where you click the skulls to say you're ready, delete your characters, then import the characters you exported in the game. Start the game and all the characters you gave the item to will start with that item. Sell the item over and over again to get money, or duplicate quest items the get exp.






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