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Icewind Dale- Heart of Winter
PC Game Cheats
Other Cheats for the PC
All :
A :
B :
C :
D :
E :
F :
G :
H :
I :
J :
K :
L :
M :
N :
O :
P :
Q :
R :
S :
T :
U :
V :
W :
X :
Y :
Z
Icewind Dale: Heart of Winter
Easier hard and insane modes:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "icewind.ini" file in the game directory. Change the "Suppress Extra Difficulty Damage=0" line to "Suppress Extra Difficulty Damage=1". This eliminates the 150% and 200% increases to monster damage (and experience points) on the hard and insane difficulty settings.
Cheat Codes:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "icewind.ini" file in the game directory. Add the line "Cheats=1" under the "[Game Options]" section. Start the game and press [Ctrl] + [Tab] to display the console window. Type "GETYOURCHEATON:EnableCheatKeys();" (case-sensitive) to enable cheat mode. Then, enter one of the following codes while playing a game to activate the corresponding cheat function:
RESULT CHEAT CODE:
Move selected characters to pointer
position [Ctrl] + J
Heal or resurrect the selected character or
portrait [Ctrl] + R
Kill selected monster or NPC with no EXP [Ctrl] + Y
Display trigger polygons; shows traps [Ctrl] + 4
Display character bounding boxes [Ctrl] + 9
Additional cheats:
While playing a game, press [Ctrl] + [Tab] to display the console window. Then, enter one of the following case-sensitive codes to activate the corresponding cheat function:
RESULT CHEAT CODE:
Full map GETYOURCHEATON:ExploreArea();
Teleport party to pointer GETYOURCHEATON:Hans();
Give selected characters indicated EXP GETYOURCHEATON:SetCurrentXP([number]);
Add indicated gold to party total GETYOURCHEATON:AddGold([number]);
Add 500 gold to party total GETYOURCHEATON:Midas();
5 healing potions , 5 antidotes, and 1
Scroll Of Stone To Flesh GETYOURCHEATON:FirstAid();
Spawn indicated item GETYOURCHEATON:CreateItem([item name]);
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